Starship Control Panel 02 - Computation Core
Product: player handout/puzzle
Format: digital files (PDF)
Number of pages: 10
System: any scifi RPG
Author: Dave Thaumavore
Artist: Dave Thaumavore
In the cold, indifferent void of space, survival hinges on understanding the systems keeping you alive—or at least knowing which buttons not to press. The Starship Control Panel Handout is an indispensable player-facing tool designed for Mothership, Alien or any sci-fi horror RPG, plunging players into the terrifying complexity of starship navigation interactions. It can also be used to good effect in comedic scifi RPGs, since the outcome is often the same: player-induced mayhem!
What's inside?
Easy-to-deploy Starship Control Panel player handout – An in-game representation of any sufficiently advanced starship’s master navigation interface, filled with buttons, toggles, and security overrides. Pressing the wrong button may have catastrophic consequences, and most buttons are the wrong ones in most situations.
Human-made vector graphic– The control panel graphic itself was made by the author using a vector graphic editor, so there is minimal pixelation and maximum scalability. If you need even higher resolution, contact the author! (email address in credits)
Dozens of Distinct Functions– Each control on the panel has an overly specific designated function. There can be no lucky guesses.
Fully annotated panel – Give your players the full 2-page annotated panel on how the control panel works, or make them earn it in the collective story.
Unlabeled panel– Present your players with a panel without annotations and dare them to start pressing buttons at random. Each function is conspicuously powerful and not very intuitively labeled in most cases!
Suggestions Sheet with 5 ideal navigation sequences – Each sequence contains 8 to 10 panel commands that illustrate how the panel would actually be used by trained personnel.
How-to-Use Sheet with dozens of usage ideas across seven categories– This GM-facing PDF full of ideas will help you brainstorm how to implement the control panel in any situation on a starship where the characters need to get control. The following contains a few highlights:
No-Instructions Version at First– The control panel, as presented in-game, is indecipherable without the instructions. Players must rely on the handout to understand its functions.
Tense Situations – Introduce the panel during a high-pressure moment: a ship-wide lockdown, an impending reactor overload, or an AI anomaly that requires immediate intervention.
Internal Interference – A ship’s AI or computer may disagree with player inputs, issuing alternative suggestions, flagging false security warnings, or outright refusing execution until bypassed.
Crew Annotations & Scribbled Notes – Prior crew members may have left cryptic warnings, hastily scratched-out instructions, or conflicting theories on how certain functions really work.
The Danger of Guessing – Players who fumble through the interface recklessly will quickly realize some mistakes cannot be undone.
Why this module?
Immersive, Player-Facing Horror or Hilarity – No abstract skill rolls here. Players must make actual decisions based on partial knowledge in a high-stakes scenario.
Deep Replayability – Every crew will interpret and interact with the panel differently, every ship will respond in its own way, and every new encounter with a console instruction sheet could include new crew annotations (written by the GM).
Compatible with Any Sci-Fi RPG – Can be used with Mothership, Traveller, Alien RPG, or any sci-fi survival horror or comedy setting.
Digital Download
This product includes:
The Starship Control Panel - Computation Core Panel PDF
Two-Page annotated Navigation Control Panel
No-label version of the Navigation Control Panel
The General Usage PDF
Ideas sheet containing five ideal command sequences
Suggestions sheet containing dozens of ideas for how to use a control panel
